Core Concepts¶
This page explains how pyqt-liquidglass works under the hood.
How Glass Effects Work¶
Native Views¶
macOS provides two classes for blur/glass effects:
NSGlassEffectView: New in macOS 26 (Tahoe), provides the Liquid Glass effect
NSVisualEffectView: Available since macOS 10.10, provides vibrancy effects
pyqt-liquidglass automatically uses NSGlassEffectView when available and falls back to NSVisualEffectView on older systems.
View Hierarchy¶
Qt widgets map to native NSView objects. When you apply a glass effect, the library:
Gets the native
NSViewfor your Qt widgetCreates a glass effect view (
NSGlassEffectVieworNSVisualEffectView)Inserts it behind your widget’s view in the z-order
Configures autoresizing so it tracks widget size changes
The glass view renders the blur effect, and your Qt content draws on top.
Window vs Widget Glass¶
Window Glass¶
apply_glass_to_window() fills the entire window content area with glass:
glass.apply_glass_to_window(window)
This is ideal for:
Full-window blur backgrounds
Floating panels
Modal dialogs
The function configures the window for transparent titlebar and full-size content view automatically.
Widget Glass¶
apply_glass_to_widget() applies glass to a specific widget region:
glass.apply_glass_to_widget(sidebar, options=glass.GlassOptions.sidebar())
This is ideal for:
Sidebars (like macOS System Settings)
Navigation panels
Toolbars
The glass view tracks the widget’s position and size, updating automatically on resize or move.
GlassOptions Configuration¶
The GlassOptions dataclass controls glass effect appearance:
from pyqt_liquidglass import GlassOptions
options = GlassOptions(
corner_radius=16.0, # Rounded corners (NSGlassEffectView only)
material=GlassMaterial.SIDEBAR, # Material type
blending_mode=BlendingMode.BEHIND_WINDOW, # Blending mode
padding=(10, 10, 10, 10), # Left, top, right, bottom
)
Attributes¶
- corner_radius (float)
Corner radius in points. Only applies to
NSGlassEffectViewon macOS 26+. Default: 0.0- material (GlassMaterial)
The visual effect material. Only applies to
NSVisualEffectViewfallback. Options include:TITLEBAR,SIDEBAR,MENU,POPOVERSHEET,WINDOW_BACKGROUND,HUD,TOOLTIPCONTENT_BACKGROUND,UNDER_WINDOW_BACKGROUND
- blending_mode (BlendingMode)
How the effect blends with content:
BEHIND_WINDOW: Blurs content behind the windowWITHIN_WINDOW: Blurs content within the window
- padding (tuple)
Inset from widget edges in points: (left, top, right, bottom). Default: (0, 0, 0, 0)
Preset Methods¶
For common use cases:
# Full window glass (no corner radius, no padding)
options = GlassOptions.window()
# Sidebar glass (10pt radius, 9pt padding)
options = GlassOptions.sidebar()
# Custom sidebar
options = GlassOptions.sidebar(corner_radius=16.0, padding=12.0)
Coordinate Systems¶
Qt and Cocoa use different coordinate systems:
Qt: Origin at top-left, Y increases downward
Cocoa: Origin at bottom-left, Y increases upward
pyqt-liquidglass handles this conversion internally. When specifying y_offset for traffic lights, positive values move the buttons down from center.
Traffic Lights¶
The traffic lights are the close, minimize, and zoom buttons in the window titlebar.
Positioning¶
setup_traffic_lights_inset() repositions the buttons using NSLayoutConstraint:
glass.setup_traffic_lights_inset(window, x_offset=20, y_offset=12)
x_offset: Distance from the left edge in points
y_offset: Vertical offset from center (positive = down)
This method survives window resizes because it uses Auto Layout constraints rather than absolute positioning.
Visibility¶
Hide the buttons while keeping window functionality:
glass.hide_traffic_lights(window)
glass.show_traffic_lights(window)
The window remains closable, minimizable, and zoomable via keyboard shortcuts and menu commands.
Platform Detection¶
The library provides constants for platform detection:
from pyqt_liquidglass import (
IS_MACOS, # True if running on macOS
MACOS_VERSION, # Tuple like (15, 1, 0) or None
HAS_GLASS_EFFECT, # True if NSGlassEffectView is available
HAS_VISUAL_EFFECT, # True if NSVisualEffectView is available
)
All glass functions are safe to call on non-macOS platforms. They return None or False without side effects.
Effect Lifecycle¶
Effect IDs¶
apply_glass_to_window() and apply_glass_to_widget() return an effect ID:
effect_id = glass.apply_glass_to_window(window)
Use this ID to remove the effect later:
glass.remove_glass_effect(effect_id)
Cleanup¶
When a window is closed, Qt destroys the widget hierarchy. The glass effect views are removed automatically as part of the native view cleanup. You don’t need to manually remove effects before closing windows.